/*
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 * and open the template in the editor.
 */
package mz2d.map;

/**
 * Nothing is really done here, just a placeholder
 * @author Laptop
 */
public class Tile {

    private int tileImage;

    public Tile() {
        tileImage = 0;
    }

    public void setType(int type) {
        tileImage = type;
    }

    public int getType() {
        return tileImage;
    }
}
